Neapolis University in Cyprus is a member of the consortium of the Erasmus + KA2 Action Project “BIG STEP: Learning through Gamification – Integration of the vulnerable groups”. The project will use the Gamification methodology which is the application of typical elements of game playing (e.g. point scoring, competition with others, etc.) to other areas of activity, such as teaching, to encourage engagement, learning flow, evaluation, etc. of participants. In that notion the project will create a free online video game that will assist refugees, immigrants, beneficiaries of international protection as well as other groups and minorities in refugee-like conditions in the EU, to become more comfortable in their everyday lives by learning elements of the local language, basic communication standards and cultural aspects with the main objective being the facilitation of integration and a deeper understanding of the local communities.
The date of launching of the free online game will be announced soon by Neapolis Research Office. Refugees, immigrants, beneficiaries of international protection as well as other groups and minorities in refugee-like conditions residing in Cyprus will be most welcome to join us and use this new game for free.
The partners in this projects are the University College Limburg, Belgium, OECON Group, Greece, University Rehabilitation Institute, Slovenia, Komunikujeme o.p.s., Czech Republic, Institute of Psychosocial Development, Greece, Neapolis University Pafos, Cyprus.
If you are interested in more information regarding the project outputs already concluded please follow the link to the newsletter.